Mastering Unity Shaders and Effects

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Mastering Unity Shaders and Effects by Jamie Dean
English | 28 Sept. 2016 | ISBN: 1783553677 | 266 Pages | EPUB/MOBI/Code files | 329.79 MB  
Key Features
Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces
Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects
Add that extra visual edge to your games by learning pro level techniques

Book Description
With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects.

This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games.

As you work on example scenes, you will get to know the syntax of ShaderLab and CG languages, creating simple and complex shader solutions for a variety of different surface effects. You will see how Unity’s responsive lighting solutions can be harnessed to build immersive and appealing game experiences.

What you will learn
Build your own custom shaders to suit a variety of organic and inorganic surfaces
Create amazing visual effects using Unity 5’s improved toolset
Compare the advantages of Metallic and Specular workflows in Unity’s Physically Based Lighting System
Take your Unity 5 project to the next level with advanced real-time and baked lighting methods
Design powerful particle effects
Find out how shaders, materials, and scripts work together within the Unity framework
Develop high-end and optimized game visuals suitable for mobile devices and other platforms

About the Author
Jamie Dean is a game artist, instructor, and freelancer, with over seven years of teaching experience in higher education. He is currently focused on developing content for mobile games.

Jamie also wrote Unity Character Animation with Mecanim, Packt Publishing, in 2015.

Table of Contents
Getting to Grips with Standard Shaders
Creating Custom Shaders
Working with Lighting and Light-Emitting Surfaces
Animating Surfaces with Code and Shaders
Exploring Transparent Surfaces and Effects
Working with Specular and Metallic Surfaces
Shaders for Organic Surfaces
Custom Particle Shaders – Smoke, Steam, and Fluids
Optimizing Shaders for Mobile

 

Mastering Unity Shaders and Effects

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